![]() The preferred way to include Batch in your scene is to create a GameObject and add the Batch/BatchPlugin.cs Mono script as a component. If you are having any technical issues during the integration, you might want to take a look at our troubleshooting section. If you are using Prime31, you can integrate Batch without replacing the Activity. ![]() You do not need to implement anything yourself. The manifest activity line should look like this : ![]() Other platforms supported by Unity (such as the Web Player or Standalone executables) are not supported by Batch. Batch Unity is compatible with Unity 5.2+ and with both iOS 6+ (with Xcode 6+) and Android 2.3+.
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